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Dungeons & Dragons Online Guide to DDO Creatures: A to G

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NameGuide to DDO Creatures: A to G
CategoryCrafting
Two years' worth of playing DDO had made you face several creatures and monsters of different shapes and sizes. Back in the days, there were only a handful of enemies you have to contend with. You don't even need to have special weapons to kill them (of course, special weapons expedite your enemies' death), you just need a few swings with a +5 weapon and the enemies are silenced.



But with new modules come new creatures that are bigger, stronger, tougher, more powerful, and have insanely high CR. You now need special weapons to kill them before they kill you. Acquiring these magical weapons isn’t too difficult. They drop in high level quests and some are being offered as end reward items. But with so many creatures and special weapons at your disposal, it's easy to forget which weapons work best on which creatures.



You are now dealing with close to 90 types of creatures with different alignments, strengths and weaknesses, so it is quite necessary to bring the right weapons with you. This guide will list down the DDO creatures in alphabetical order, describing their alignments, their known strengths, and what weapons and spells work best on them. Some spells will work but we will only list those that work very well hence saving resources. It's quite a lengthy article but it's worth reading.

-A-


-B-

BEHOLDER

Beholders, by their looks alone, can be very intimidating. Ugly looks is not enough to kill you but they have special attacks and abilities that can render you dead instantly. Two of the most deadly spells they cast are Finger of Death and Disintegrate. If you do not have Death Ward on and you have less than 200 hitpoints, chances are you will go down fast. They also cast spells to slow you down or render you totally useless, like Flesh to Stone, Slow, Anti-Magic, and Sleep. Hiding is futile because they see even those who are protected by invisibility spells.

Alignment: Lawful Evil
Creature Type: Aberration
Weapons To Use: Holy, Pure Good, Vorpal, Paralyzer, True Chaos, Anarchic, Aberration Bane
Spells To Use: Finger of Death, Phantasmal Killer, Flesh To Stone, Feeblemind


BEARDED DEVILS

These green devils are not only deadly, they are also annoying because of their ability to teleport from one area to another. And they do so when they have a sliver of health left in them. What makes them tougher is that they have immunity to fire. That said, fire-specced casters should learn to use cold spells on these devils.

Alignment: Evil
Creature Type: Evil Outsider
Weapons To Use: Cold Iron, Vorpal, Paralyzer
Spells To Use: Cold spells, Finger of Death, Destruction


BEZEKIRA

These stealthy hellcats are known to come from out of nowhere and starts clawing and biting the first toon they see. They have immunity to fire and has a level of resistance to acid and cold spells.

Alignment: Lawful Evil
Creature Type: Evil Outsider/Extraplanar
Weapons to Use: Holy, Pure Good, Anarchic, True Chaos, Vorpal, Paralyzer
Spells To Use: Finger of Death, Phantasmal Killer, Destruction

BLACK PUDDING

Black pudding is a type of annoying Ooze that does acid damage. They split when hit by slashing weapons. Wooden weapons or clubs work on them such as Muckbane, Muckdoom, and Greater Ooze Bane.

Alignment: Neutral
Creature Type: Ooze
Weapons To Use: Muckbane, Muckdoom, Ooze Bane
Spells To Use: Finger of Death, Destruction


BUGBEAR

You've had your first true encounter with bugbears in the Tangleroot series. There’s plenty of their kind in the explorer area. They are known for their constant use of "trip" to slow down adventurers. They wield their Great Axes and hit you till you bleed. It's always good to kill them before they trip you because if you don't save on that trip, you will suffer damages from the attacks that follow.

Alignnment: Chaotic Evil
Creature Type: Humanoid/Goblinoid
Weapons To Use: Holy, Pure Good, Axiomatic, True Law, Vorpal, Paralyzer
Spells To Use: Finger of Death, Phantasmal Killer, Destruction


-C-

CARCASS EATER

When Module 5 was released, we were introduced to the Carcass Eaters. They look so similar to Undead Giant Rats. They don't have a lot of hitpoints but they do cast a mean fifth fever. They also make sounds that are more annoying than deadly. They move fast and will follow you around. It's quite difficult to target them when they move around. And when you fail to hit them at first try, they will come bite you.

Alignment: Neutral
Creature Type: Animal
Weapons To Use: Pure Good, True Chaos, Vorpal, Paralyzer
Spells To Use: Finger of Death, Phantasmal Killer, Destruction


CINDERSPAWN

Now, this creature has arguably one of the most awesome graphics in the game. It reminds us a lot of Human Torch, only that Cinderspawns have Frostfire Shield that does cold damage. As such, they have immunity to fire. Casting fire spells will actually heal them.

Alignment: Chaotic Evil
Creature Type: Undead
Weapons To Use: Holy, Pure Good, Axiomatic, True Law, Disruption
Spells To Use: Cold Spells


-D-


DEFENDERS

There are three types of Defenders: Adamantine, Iron, and Mithril. They are all constructs and they all grease their enemies. If you don't save on the spell, you will be knocked down and they will start to bite and claw you to death. They can be very tough especially on high level quests. They are immune to charm spells but if a Bard has Music of the Makers, then these constructs can easily be fascinated.

Alignment: Neutral
Creature Type: Construct
Weapons To Use: Pure Good, True Chaos, Smiter
Spells To Use: Fire, Cold, Acid


DEMON QUEEN

Yes, this is the purple named boss in the Demon Queen raid. She's known to cast deadly balde barriers and she can teleport from one place to another, making her difficult to target. She also sees invisible characters.

Alignment: Chaotic Evil
Creature Type: Evil OUtsider/Extraplanar
Weapons To Use: Holy, Pure Good, Axiomatic, True Law


DJINI (or GENIE)

Similar to Efreetis, but they go into their "whirlwind" form wherein they hit you pretty much like Air Elementals toss you around. First seen in the quest Prison of the Planes.

Alignment: Chaotic Good
Creature Type: Large Outsider
Weapon To Use: Vorpal


DOG

Dogs, just like Bugbears, love to trip. When you are knocked down, that's when they claw and bite you to death. They are underrated creatures but they can quite deadly when you fail to save on a trip.

Alignment: Neutral
Creature Type: Animal
Weapons to Use: Pure Good, True Chaos, Vorpal, Paralyzer
Spells To Use: Finger of Death, Phantasmal Killer, Destruction


DRAGON (GIANTHOLD TOR)

These are the colored dragons you need to kill to get flagged for the Reaver Raid. They are the blue, red, and white dragons. While they all have the same attacks (bite, claw, wing, tail), they differ in alignment and abilities. Nevertheless, they are tough to kill.

Blue Dragon
Alignment: Lawful Evil
Creature Type: Dragon/Earth
Weapon to Use: Holy, Pure Good, Anarchic, True Chaos, Dragon Bane
Spell To Use: Scorching Ray, Disintegrate, Firewall, Fireball

Red Dragon
Alignment: Chaotic Evil
Creature Type: Dragon/Fire
Weapon To Use: Holy, Pure Good, Axiomatic, True Law, Dragon Bane
Spell To Use: Firewall, Scorching Ray, Cone of Cold, Disintegrate

White Dragon
Alignment: Chaotic Evil
Creature Type: Dragon/Cold
Weapons to Use: Holy, Pure Good, Axiomatic, True Law, Dragon Bane
Spell To Use: Firewall, Fireball, Scorhing Ray, Disintegrate

DROW SCORPION

Drow Scorpions are mostly seen in the Menechtarun Desert. They are the hulking scorprions that cast poison, web, and blade barriers. Up close, they claw and sting you to death.

Alignment: Chaotic Evil
Creature Type: Evil Outsider/Aberration
Weapons To Use: Holy, Pure Good, Axiomatic, True Law
Spells To Use: Finger of Death, Phantasmal Killer, Destruction


DUERGER

Duergers are mostly found in Ataraxia explorer area. They are those tough dwarves that hit very hard and cast acid spells.

Alignment: Chaotic or Neutral Evil
Creature Type: Humanoid
Weapons To Use: Holy, Pure Good, Axiomatic, True Law, Vorpal, Paralyzer, Dwarf Bane
Spells To Use: Finger of Death, Phantasmal Killer, Destruction


-E-

EFREETI

Efreetis are your genies in the lamp creatures. They do huge damage with their slashing weapon, as well as their deadly scorching ray.

Alignment: Lawful Evil
Creature Type: Large Outsider/Extraplanar
Weapons To Use: Paralyzer, Axiomatic, Pure Good
Spells To Use: Finger of Death, Phantasmal Killer, Destruction


ELEMENTAL

Earth Elemental
Alignment: Neutral
Creature Type: Elemental/Extraplanar
Weapon To Use: Pure Good, True Chaos, Paralyzer
Spell To Use: Finger of Death, Phantasmal Killer, Destruction

Fire Elemental
Alignment: Neutral
Creature Type: Elemental/Extraplanar
Weapon To Use: Pure Good, True Chaos, Paralyzer, Cold/Icy Burst
Spell To Use: Finger of Death, Phantasmal Killer, Cold Spells



-F-

FIRE REAVER

Fire Reavers are deadly creatures that cast flame strike at will. There are times that they cast 2 to 3 flame strikes in rapid succession. When they are not doing so, they are attacking with their claws and tails. Either way, they do tons of damage that can render the squishees dead, instantly. They are also immune to lightning spells and poison.

Alignment: Chaotic Evil
Creature Type: Large OUtsider/Extraplanar
Weapon To Use: Holy, Pure Good, True Law, Vorpal, Paralyzer, Banisher
Spell To Use: Finger of Death, Phantasmal Killer, Destruction


FLESH RENDER

Flesh Renders are quite similar to Fire Reavers in looks, attacks and abilities. The difference is that the Flesh Renders don't cast flame strike. The have fire and cold resistance as well as immunity to poison spells.

Alignment: Chaotic Evil
Creature Type: Evil Outsider
Weapons To Use: Holy, Pure Good, Axiomatic, True Law, Banisher, Vorpal, Paralyzer
Spells To Use: Finger of Death, Banishment, Dismissal


-G-

GARGOYLE

Gargoyles are not particularly deadly creatures, but they have the ability to regenerate their health while they are in stone form. And while in that form, they have DR/-10, so it makes it a little harder to take them down. Good news is that they have very low will save and thus can easily be charmed. A subtype is the Granite Gargoyle, which is always in their stone form.

Alignment: Chaotic Evil
Creature Type: MOnstrous Humanoid
Weapons To Use: Holy, Pure Good, True Law, Vorpal, Paralyzer


GELATINOUS CUBE

First seen in the Necropolis quest Tomb of the Blighted, the Gelatinous Cube seems an unthreatening creature, but if you make a mistake in getting too close, you will find yourself eaten by the cube and start suffering from major constitution damage. The Gelatinous Cubes can also be found in the Vale quest Rainbow in the Dark.

Alignment: Unknown
Weapon To Use: Muckbane, Muckdoom
Spell To Use: Finger of Death, Phantasmal Killer


GHAST

Ghasts can be found in Necropolis quests or any place where there are undead. Their main attack is bite, but they also cast Ghast fever and stench. Once in a while they will try to paralyze you.

Alignment: Chaotic Evil
Creature Type: Undead
Weapon To Use: Holy, Pure Good, True Law, Disruptor
Spells To Use: Fire spells


GHOUL

Ghouls are very similar to ghasts but they don't give out stench. They hit with Ghoul Fever.

Alignment: Chaotic Evil
Creature Type: Undead
Weapon To Use: Holy, Pure Good, True Law, Disruptor
Spells To Use: Fire spells


GIANT

The first giants we've seen are in Stormcleave and in Threnals, but the baddest and meanest of them all are the giants in Gianthold Tor pre raid. They partner with one Dragon type, which makes the tandem, a rather almost unbeatable team.

Cloud Giant. They wield huge morningstar and they throw rocks and they have the ability to cast obscuring mist and fog cloud.
Alignment: Neutral Evil
Creature Type: Giant
Weapon To Use: Anarchic, True Chaos, Vorpal, Paralyzer
Spells To Use: Finger of Death, Phantasmal Killer


Fire Giant. They wield Greatclubs, stomps, and throws rocks. Immune to fire spells.
Alignment: Lawful Evil
Creature Type: Giant
Weapons To Use: Holy, Pure Good, Anarchic, True Chaos, Vorpal, Paralyzer
Spells To Use: Finger of Death, Phantasmal Killer, Cold Spells

Hill Giant. This type of giant loves to stomp and throw rocks. They have no other special abilities.
Alignment: Chaotic Evil
Creature Type: Giant
Weapons To Use: Holy, Pure Good, Axiomatic, True Law, Vorpal, Paralyzer
Spells To Use: Finger of Death, Phantasmal Killer, Destruction


GNOLL

Gnolls are known to be the very noisy creatures. They don't wield weapons but their main attack is bite.

Alignment: Chaotic Evil
Creature Type: Gnoll
Weapons To Use: Holy, Pure Good, Axiomatic, True Law, Vorpal, Paralyzer
Spells To Use: Finger of Death, Phantasmal Killer, Destruction

GOLEM

Golems are the hulking creatures that are vulnerable only to a few types of weapons and spells. There are four types: Clay, Flesh, Iron, Stone.

Clay Golem
Alignment: Neutral
Creature Type: Construct
Weapons To Use: Adamantine, Construct Bane
Spells To Use: Acid, Web

Flesh Golem
Alignment: Neutral
Creature Type: Construct
Weapons To Use: Adamantine, Construct Bane
Spells To Use: Acid, Web
Note: The are healed by electric or lightning spells and they have resistance to fire and cold.


Iron/Stone Golem
Alignment: Neutral
Creature Type: Construct
Weapons To Use: Adamantine, Construct Bane
Spells To Use: Acid, Web


GRAY OOZE

There are many types of oozes but the Gray Ooze is one that's transparent and has immunity to cold, fire, and acid spells. They also deal acid damage and eats your armor and steel weapons.

Alignment: Neutral
Creature Type: Ooze
Weapons To Use: Muckbane, Muckdoom, Ooze Bane
Spells To Use: Destruction, Finger of Death


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